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GameCube Console - Indigo by Nintendo
Product SummaryBrand: Nintendo Platform: GameCube Color: Indigo Publisher: Nintendo Product features: - includes Indigo Controller for Nintendo GameCube
Accessories:
Video Game Reviews of GameCube Console - IndigoCustomer Review: Nintendo GameCube System Summary: 3 StarsI'm just wondering when they are going to lower the price again.
it's been at $[...] for a while now.
if you have the game boy ds or advance all that is - is a smaller more portable system that is in away like this system basicly.
it's more of there like the same thing.
I'm unsure if they are still making games for this system or not.
one sec I'll check that right now....it doesnt seem like they are making games for it.
I have checked gamespot and gamestop ~ gamestop has a link to there old used items but no news on making new games. as for gamespot no link to any news on upcoming games for this system.
I guess that answers it no new games for this system.
if your a collector (like me) I would go find some deals before you cant find it anymore.
but do your home work on the prices knowing it's going to be a classic prices may jump on other peoples listings.
It's hard to understand why this was not a big hit as it could of been.
came out in June 15, 2006 thats about 2 years old coming up on 3 years soon.
did nintendo give up on this ? or did they bust it them~selfs coming out with a new gameboy ? so in other words did the gameboy drown this system ?
alright back to the basics here.
Unit Specifications
MPU (Microprocessor Unit): 485 MHz custom IBM PowerPC Gekko
Graphics Processor: 162 MHz custom ATI/Nintendo Flipper
Texture-Read Bandwidth: 10.4 GB per second (peak)
Main Memory Bandwidth: 2.6 GB per second (peak)
Pixel Depth: 24-bit color, 24-bit Z buffer
Sound Processor: 81 MHz custom Macronix 16-bit DSP
Sound Performance: 64 simultaneous channels, ADPCM encoding
Polygon Performance: 6 to 12 million polygons per second (peak)
System Memory: 40 MB
Main Memory: 24 MB MoSys 1T-SRAM
Disc Drive: 128 ms CAV (Constant Angular Velocity) system
Data Transfer Speed: 16 Mbps to 25 Mbps
Media: 3-inch, 1.5 GB capacity disc
Controller Ports: Four
Memory Card Slots: Two
Audio-Video Output: Analog and digital
Dimensions: 4.3 by 5.9 by 6.3 inches (height by width by depth)
Product Dimensions: 6 x 7 x 5 inches ; 5 pounds
Media: Video Game
Release Date: June 15, 2006
Description of GameCube Console - IndigoThe Nintendo GameCube system is loaded with innovative features. From its fast loading, high capacity optical disk to its four controller ports, Nintendo GameCube was made to provide you with the most entertaining gaming experience possible.One look at the Nintendo GameCube hardware and you know it's different. The compact shape is not only practical - the unique design is symbolic of Nintendo's commitment to focus on creating the world's most original and innovative video games.Nintendo GameCube is focused on fun. With a game library of hundreds of titles in all possible genres, powerful technical specs, and a cast of exclusive characters unrivaled by any other system, players in search of a great gaming experience need look no farther. Though it looks like a toy, don't be fooled: the Nintendo GameCube is a powerful video game console that rightly deserves its place among the other next-generation game systems. In fact, its playful, appealing design and small size (the unit is a not-quite-cubed 6 inches) aren't the only features that set it apart from the others. For starters, Nintendo has quite clearly made this a game-only machine. It doesn't try to play your CD collection, run your movies, read your e-mail, or store your MP3 files. The company has concentrated its efforts on games. All the prelaunch titles we've seen play smoothly, with bright, fast graphics and great sound. Nintendo says its engineers have removed traditional bottlenecks that have, in the past, slowed down processing. New components designed by IBM and MoSys, as well as a large-capacity secondary memory cache, keep instructions moving through the system's microprocessor (MPU) at peak levels. In English: the GameCube is optimized to push speed up while pushing costs down; hence its position at the lower end of the price spectrum. The GameCube is the first Nintendo video game system to use a disc-based medium rather than cartridges for its games. Moving the software to disc media generally means lower development costs for the publishers, which, in turn, trickles down to the consumer not only in price, but also in availability and quality, as it's then easier to try out untested game ideas (Pikmin, anyone?). While most other systems likewise have their games stored on discs, the GameCube's 3-inch format is smaller than everyone else's, and is so designed to fit in a shirt pocket as much as to deter would-be software pirates. Of course, the main advantage of the GameCube is that it's the home field of one of the world's premier game designers: Nintendo. While powerhouses Electronic Arts and Sega make games for all systems (including this one), you can play Nintendo games only on a Nintendo system. And Nintendo, you might recall, has been hitting them out of the park since it started with Donkey Kong. In fact, here's a roll call of characters and series you won't find on the other consoles: Mario, Legend of Zelda, Perfect Dark, Metroid, Kirby, and, of course, Pok?mon. A few names that the GameCube will share with the other guys: Madden, Tony Hawk, Sonic, Batman, and Star Wars. The system also comes with four built-in controller ports, so you can easily plug in extra controllers and let friends join in for the multiplayer games--it's even got a built-in handle so you can easily move it to a friend's house. It comes with two memory card slots for saving your progress through games, and there's the capacity for future expansion into the world of online gaming. In short, the GameCube isn't an all-in-one entertainment system, and neither is it the most powerful of the modern video game consoles. But for video game enthusiasts who want to stick with their favorite characters, its value cannot be beat. --Porter B. Hall Unit Specifications - MPU (Microprocessor Unit): 485 MHz custom IBM PowerPC Gekko
- Graphics Processor: 162 MHz custom ATI/Nintendo Flipper
- Texture-Read Bandwidth: 10.4 GB per second (peak)
- Main Memory Bandwidth: 2.6 GB per second (peak)
- Pixel Depth: 24-bit color, 24-bit Z buffer
- Sound Processor: 81 MHz custom Macronix 16-bit DSP
- Sound Performance: 64 simultaneous channels, ADPCM encoding
- Polygon Performance: 6 to 12 million polygons per second (peak)
- System Memory: 40 MB
- Main Memory: 24 MB MoSys 1T-SRAM
- Disc Drive: 128 ms CAV (Constant Angular Velocity) system
- Data Transfer Speed: 16 Mbps to 25 Mbps
- Media: 3-inch, 1.5 GB capacity disc
- Controller Ports: Four
- Memory Card Slots: Two
- Audio-Video Output: Analog and digital
- Dimensions: 4.3 by 5.9 by 6.3 inches (height by width by depth)
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