Sims

Sims
by Electronic Arts

Sims
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Product Summary

Brand: Electronic Arts
Release Date: 2003-03-25
Platform: GameCube
Model: 14633146257
Publisher: Electronic Arts
Product features:
  • Start out with just one Sim, living in a shack. Help him advance through life's important moments and make a better life for himself
  • Meet and interact with neighbors, flirt with attractive members of the opposite sex, and move into bigger houses
  • Explore a fully interactive 3D world as you try to get love and money
  • Meet and interact with a wide variety of new characters found only on the GameCube version of the game
  • Play with a friend as you play Two-player Sims -- each person controls their own Character in split-screen mode
Accessories:

Video Game Reviews of Sims

Customer Review: After 4 years it's still the best!
Summary: 3 Stars

I have went out annd bought every Sims on console, from The Sims 1 to The Sims 2: Pets, and guess which one was never beat? The Sims 1, of course. Why did EA just decide to do everything their own way?

The Graphics are actually pretty good but I have seen better. They still have that over-head bird's eye view, not exactly a first person's perspective of view. Nevertheless, it is still good enough. You still can see a lot of jaggies that were left over from the Ps2 version. The objects aren't that bright.

There seriously was a lack of objects in this game. Only 4 doors and 5 windows. And close to 50 miscallenous objects. Really should have put more work into the objects and build mode objects. Oh well, who can blame them? They had to do a lot of work making a completely new game.

The Skins are actually nice. Way more skins than in the PC version. And some that I would love to see in the PC version. They were a lot more creative with the skins in this game than they were in the PC version. That makes sense, since we can't just download skins off the internet. The Wii might be able to do that! Sorry, I just had to say that.

For kids there was a pathetic amount of objects and skins for them. I guess it's because nobody really cares about them since they really don't do much in the game. They seriously should have given the kids way more interactions, but it is fun seeing them play tag and run all over the place... really cute. There aren't many interactions for kids. The kids are extremely limited in this game. They just stand around the place crying over some people who didn't talk to them.

The careers... ehhhhhhhhhh... not really great since there are ONLY three jobs which was a disappointment. What about climbing career tree? That was a challenge a lot of people liked in the game. It was hard enough getting promotions since sims seem to find a way to make us really angry by just finding something really small that we could easily walk over and stomping there and shouting some gibberish. The only careers are, The Entertainment Path- Be a Waitress at the beginning, The Daredevil Path, be a Bungee Jump Instructor at the start, The Military Path- Be a Recruit at the beginning.

And for some reason, I just don't like the capitalized letters for the name. I know that's silly but when there's this menu saying "Your funds are high, LEELA's moods are not, why don't you get some objects for LEELA to get her happy?" it just doesn't match. I know it's silly and extremely insignificant but for some reason it bothers me. But oh well, at least there are names!

Description of Sims

The Sims is one of the world's most popular PC games, and now it's coming to your GameCube! Customize your Sim's appearance to a new level of detail
The Sims has much in common with Tony Hawk's Pro Skater: There's a great emphasis trial and error, it encourages personalized solutions to problems, and overall success comes down to both balance and timing. Also, like the Tony Hawk games, The Sims is a very addictive game.

Players micromanage the lives of a family of virtual people and influence the outcome of their lives, be it success or something akin to a nervous breakdown. The bestselling PC version of the game has, in recent years, been upgraded with elements like parties, pets, and vacations, but this iteration is closer to the basic formula.

You start the game living with Mom in a one-story suburban house. You are immediately presented with certain life tasks, such as fixing the TV and making lunch, which are aligned with the skills you'll need for the game's main challenge--keeping your sims in balance on eight conflicting categories. For example, eating will have an impact on your sim's hunger rating, but it will also impact his bladder rating. You'll have to make sure that he keeps himself and the house clean, that he sleeps to restore his energy, and that he also has time to keep himself entertained. The free will option lets your sims coast a bit, and you can also save time by stacking tasks together. Time passes at the rate of about one minute per second in the game, but you can fast-forward sim time when you need to, such as when they're sleeping.

The controls are justifiably complex, but adjusting to them is not difficult. You see your sims from an overhead perspective that you can both rotate and zoom. You direct their actions by moving a line cursor to where you want them to go or to what object or person with which you want them to interact.

The game is surprisingly funny. Neglect your sims and they'll shout and wave their arms to get your attention. Allow one's energy to get too low and he or she will likely collapse and sleep right where they were standing. When that happens, Mom is likely to serve them dinner on the floor.

Gamers may find that it takes a while to get the hang of The Sims' style and control scheme. Stick with it and you may find real time fast-forwarding by. --Porter B. Hall --The text of this review refers to the PlayStation2 version of the game.

Pros:

  • Interesting, open-ended gameplay
  • Lots of quirky humor
  • Two-player split-screen option
Cons:
  • Can be frustrating for those unfamiliar with strategy games
  • Controls take some getting used to
  • Long save times

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